Michel Ancel

Game designer

Birthday March 29, 1972

Birth Sign Aries

Birthplace Monaco

Age 51 years old

Nationality Monaco

#52949 Most Popular

1920

The engine is optimized for high-definition resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution.

1972

Michel Ancel (born 29 March 1972) is a retired Monégasque-French video game designer.

He is best known for creating the Rayman franchise and was the lead designer or director for several of the games, including Rayman Origins and its sequel Rayman Legends.

He is also known for the critically acclaimed (if poorly selling) video game Beyond Good & Evil, as well as for King Kong, based on Peter Jackson's remake of King Kong, which sold well and was critically acclaimed.

Born in Monaco in 1972, Michel Ancel spent his early years travelling all around the world due to his father's work as a soldier.

It was in Tunisia where he first discovered a video game console.

Since then, Ancel had been drafting game concepts while learning to program in his computer.

At the age of 16, he dropped out of high-school in order to pursue his career as a graphic designer for Lankhor.

Ancel's first demo, Mechanic Warriors, was developed for software house Lankhor.

Ancel joined Ubisoft as a graphic artist after meeting the game author Nicolas Choukroun in Montpellier at the age of 17.

1990

He designed the graphics of Choukroun's games such as The Intruder and Pick'n Pile before doing his first game as both programmer and graphic artist Brain Blaster published by Ubisoft in 1990.

1992

In 1992, he began to work on Rayman, his debut as lead designer in a game.

1995

It was released in 1995 for PlayStation, Atari Jaguar and Sega Saturn.

While Ancel was heavily involved in the development of Rayman 2: The Great Escape, his directorial debut, he would only have an advisory role on Rayman 3: Hoodlum Havoc.

Although he praised the development team's efforts in the final game, he claims still that he would have "made the game differently".

2003

In 2003, he created Beyond Good & Evil, which garnered critical acclaim and a cult following, but was a commercial failure.

However, film director Peter Jackson's admiration of the game — and his frustration with EA's handling of The Lord of the Rings license — led to Ancel being given direction of the King Kong video game adaptation.

2006

On 5 April 2006, Ubisoft announced that Ancel was leading the development of the fourth game in the Rayman series, eventually known as Rayman Raving Rabbids, for Wii.

The game began production in early 2005 and was released on 15 November 2006 for the launch of the Wii.

However, Ancel was absent from the project after its E3 announcement, and made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final party game format shortly after E3.

In the final game, Ancel was credited with storyboarding and character design, while the directorial credits were shared amongst Patrick Bodard, Jacques Exertier, Yoan Fanise and Florent Sacré.

On 13 March 2006, he, along with Shigeru Miyamoto and Frédérick Raynal, were knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature.

It was the first time that video game developers were honored with this distinction.

2008

In spite of Ubisoft's reluctance to produce a sequel Beyond Good and Evil 2, Ancel has expressed a clear wish to produce one in the future, which was officially announced at Ubidays 2008 event on 28 May 2008.

On 18 December 2008, at the VGL event in Paris.

2010

In 2010, Ubisoft announced Rayman Origins, first unveiled as an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that the project had been expanded into a full game.

The game was the first Ubisoft title to use the then newly-created UbiArt Framework.

Developed by Ubisoft Montpellier and Ancel, UbiArt is a 2.5D game engine that allows artists and animators to easily create visual content and use it in an interactive environment.

Ancel is recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100.

Ancel aims for a high degree of freedom in his games.

He is critical of games that claim to offer freedom, but present limits or invisible boundaries where players do not expect them.

2011

UbiArt tools were expected to be released for third-party use as open-source software in 2011, but this failed to materialise due to concerns of the perceived complexities to properly develop in it raised from personnel within the company.

2014

In 2014, Ancel announced he had formed an independent games studio called Wild Sheep.

He would continue to contribute to the development of projects at Ubisoft, including "an extremely ambitious new title that is very close to his and the team's heart."

2015

Wild Sheep are currently (2015) developing an open world pre-historic survival game called Wild.

2017

In 2017, he began work on Beyond Good and Evil 2, although he left the project in 2020.

2020

Ancel announced he was leaving the video game industry in September 2020 to spend time on a wildlife sanctuary.

He stated that his two current projects, Beyond Good & Evil 2 and Wild, were in capable hands with his departure.

One week after his departure, Libération published an article investigating allegations of Ancel's toxic leadership at Ubisoft.

Ancel confirmed he was aware that he was being investigated but denied the accusations against him and called Libération's report about him "fake news".