Darren Korb

Songwriter

Birthday November 5, 1983

Birth Sign Scorpio

Birthplace San Jose, California, US

Age 40 years old

Nationality United States

#30089 Most Popular

1983

Darren Korb (born November 5, 1983) is an American songwriter, composer, and voice actor.

Korb is best known for writing the music featured in Bastion, Transistor, Pyre and Hades, all of which were developed by indie developer Supergiant Games.

Korb also voice-acted in the latter two games, including providing the voice for Zagreus, the protagonist of Hades.

Korb participated in musical theater from the age of five and continued into and through high school.

While attending high school at Bellarmine College Preparatory in San Jose, California, Korb met his longtime friend and collaborator Logan Cunningham.

During his childhood, Korb also befriended Ashley Barrett, who would become a frequent collaborator of his on the soundtracks for Supergiant's releases.

Korb went to New York University for music production and music business.

Prior to his work with Supergiant Games, he worked on minor television and film projects.

He has played bass and keyboard for the New York-based power pop and punk band Audio Fiction.

Later, Korb co-founded the indie band Control Group; when not working on Supergiant-related works, Korb plays with Control Group.

Korb serves as the audio director and composer of Supergiant Games, an indie video game developer.

A childhood friend of Supergiant Games co-founder Amir Rao, Korb was selected to write the music for Bastion, the developer's first game.

As audio director, Korb records the voice talent, sometimes while accompanied by Greg Kasavin, the creative director of Supergiant's games.

Korb's scoring on the soundtracks for Supergiant's games have received critical acclaim, with many writers having called his soundtracks some of the best, particularly among indie games.

Korb's soundtracks have appeared on various all-time and annual listings of best soundtrack albums.

Kotaku's Ari Notis wrote that "the music is always a character" in Supergiant's games.

After signing on to work on Bastion, Korb was tasked with all of the game's audio, including its music, sound effects, and voiceover recordings.

In regards to the latter, Korb asked Cunningham, at this point his roommate, if he would be interested in the lead voice role.

Accepting the role, Korb would set up a microphone in a closet, where Cunningham would record his lines.

Korb stated that his work on Bastion's sound design was a "trial by fire", as it was the area of the game's audio production he had the least experience with.

Korb described the music on Bastion as "acoustic frontier trip-hop", combining "heavily sampled beats in layers, along with acoustic elements".

On Bastion, a long-time friend of Korb's, Ashley Barrett, provided the voice of Zia, as well as the vocals on the soundtrack.

Budget and expertise played a role in Korb's approach to the game's music.

These constraints helped originate the acoustic nature of Bastion's soundtrack; he explained in an interview with Spin that "all of the music that I made had to be stuff that I could make in my apartment. I couldn't really have other musicians, I couldn't record acoustic drums, so I had an acoustic guitar and these samples that I could use."

Korb has stated that Supergiant conceived Bastion as a "frontier-sy fantasy thing, like what if Cormac McCarthy made a fantasy video game?"

With this concept in mind, Korb went for a "sort of down-tuned open guitar — a bluesy guitar" sound.

The music of Bastion was well received; Matt Cox of Rock Paper Shotgun called Korb a "wizard", writing "the way Bastion marries its music to its story is spellbinding."

Tom Phillips of Eurogamer stated, "the game's musical score and innovative narration are stand-out elements."

2010

In a retrospective discussing Bastion as one of the best games of the 2010s, Malindy Hetfeld of Eurogamer praised Korb's soundtrack as "fantastic".

Additionally, Bastion won the Spike Video Game Awards for Best Original Score and Best Song in a Game for "Build That Wall (Zia's Theme)".

2011

A physical CD version of the soundtrack was released on September 2, 2011.

The soundtrack would go on to sell 30,000 copies by November 2011.

Rapper Ab-Soul sampled "The Bottom Feeders" off of the Bastion soundtrack on his song "Terrorist Threats".

After the success of Bastion, Korb composed for Supergiant's second game Transistor.

Korb stated that he struggled trying to replicate his approach to aim for a specific genre as he did with Bastion.

However, Korb ultimately described the genre of Transistor's soundtrack as "Old-world electronic post-rock".

Korb stated that he and his team, "spent a lot of time prototyping the art and audio to make sure that they were 'of a piece' this time. That was one of our goals. Bastion, I thought, turned out really nicely, but a goal on this project was to more seamlessly integrate the look and feel of the art with the feel of the audio."

Some of the music on soundtrack was composed to create feelings of tension; Korb stated "one thing I like to do for building tension is to have rhythmic elements that fight a bit. In 'Gateless', for example, the piece is in five but the bass line for the B section is in three, so it ends up feeling really tense. I also tend to use a lot of chords with close intervals for tension building as well."

GameSpot noted that Korb used "dissonant chords in the upper range to create unease".

On the instruments used in Transistor, Korb stated that "there is a lot of heavily delayed electric guitar and sampled drums, but I also tried to include a number of 'old-world' instruments: accordion, harp, mandolin, etc.".